3 maps · 9 configurations

Maps without leaked assets

At Early Access the studio promises three maps, each with three variations. All three names are not locked in press materials in a stable way. We will not invent place names 'for SEO'.

Map A

Name after the client

A slot for approaches, elevation and typical zone points. It goes live when the name is confirmed in-game.

Map B

Three variations

A variation is not a trailer biome. It is another cut of the same ground: different approaches and a different vehicle logic.

Map C

Destruction

Industrial blocks and mountains are pitched as live geometry. A static 'perfect angle' dies first.

What we can already state

  • Setting: derelict industrial mountains of Eastern Europe.
  • The Control Zone is placed randomly on a larger map; studio materials cite a field on the order of 256 km².
  • The zone itself is on the order of 2×2 km.
  • The field is destroyed and rebuilt: FOBs, vehicles, artillery.

How we will document maps legally

After release we will draw our own diagrams: roads, elevation, typical zone windows. No client textures, no ripped radars, no 'in-game' asset packs. If a rights-holder asks us to take a drawing down, we will. Contact is on the notices page.

Building and destruction →