War Dynamics
The field changes with the match
The studio names its frame War Dynamics on Unreal: building and destruction share one match. That is not trailer dressing — it is why someone else's 'perfect angle' does not live forever.
Building
The public example is a fort on a chokepoint and an FOB the team can fall back to. It matters when the zone is already readable and you will hold the approach for at least ten minutes. Otherwise you are building a museum.
Destruction
Blocks can come down. That changes sniper windows and vehicle routes. Do not learn the map like CS: learn which walls hold and which walls are set dressing for a rocket.
We will not post client destruction schematics or teach anyone how to break geometry checks. Only match-visible logic.